Warfareĭuring the campaign, players will have to face rival Chinese cities, Xiongnu, Mongols, among others, on the battlefield. This will not end the mission, but refusal to pay tribute will spark another invasion which, if successful, will permanently remove the player from the game. Conversely, rival cities can use military force to occupy the player's cities. Some missions will require players to control multiple cities to complete their objectives. It is possible to occupy other cities for tribute, either in cash or resources specific to their area. Interaction includes trade, espionage, pacts and warfare. City InteractionĮmperor allows players to interact with other major cities in China (and later Tibet and Korea as well). In the early years, the Ancestors will be the sole focus of religion, but as the game progresses, Confucianism, Daoism, and Buddhism will appear as well, along with some of their major figures, including Confucius himself.
Like other city-building games by Impressions, Emperor requires players to pay homage to their people's religious figures. The game also offers a sandbox mode in which there are no objectives to be fulfilled. The campaign is divided up among the dynasties that have ruled China, the challenge increasing correspondingly as players serve the different dynasties: